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Devlog
Ten Nights of Killing and Mayhem
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Devlog
Build 1207
June 12, 2024
by
codedread
Reworked how Google Drive integration works, using Firebase authentication. Fix bug: Custom dialog mouse click choices were broken in Build 1201...
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Build 1205
May 22, 2024
by
codedread
Clarify that Uracci and Bryn's "dismiss" abilities can happen even on the 10th night. Add # of turns left indicator for Confused, Pacified, and Toaded status icons. A lil more insanity. Describe stude...
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Build 1197
May 11, 2024
by
codedread
Fix bug: Leaving Pick Game from Google Drive state caused loops. Fix bug: Only do accidental hit paths for missile attacks. Fix bug: Do not escape teacher names so that "L'Argent" displays properly. F...
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Build 1189
May 09, 2024
by
codedread
Remove Beta bubble on title screen - the game is now Generally Available! Tweak balance on a couple Victory Actions. Reveal all Victory Actions that student can afford (undo of change in Build 1160)...
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Build 1182
May 05, 2024
by
codedread
Pretty much down to the wire in terms of any bugs blocking a final release. I might implement just 1 more combat feature and 2 or 3 more Victory Actions and then exit out of Beta. Changes in this buil...
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Build 1174
April 28, 2024
by
codedread
I think I'm getting pretty close to "release level" quality now. I reworked how saving new students works (in the browser), and improved the user movement path feature so that it's easier to walk long...
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Build 1168
April 26, 2024
by
codedread
A couple more bug fixes and a couple more Victory Actions. Fix bug: Pick Team state allowed clicking "Done" before team was chosen. Fix bug: Blood splatter was appearing noticeably earlier than the "o...
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Build 1160 - Victory Actions!
April 22, 2024
by
codedread
Build 1160 contains an experimental feature: Victory Actions . When any student makes a kill they are awarded 1 Victory Point. As the campaign progresses, students can spend Victory Points on a variet...
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Build 1153
April 21, 2024
by
codedread
This build has a bunch of minor bug fixes from a full play-through. Tonight I actually beat the game for the second time without any restoring save-games. Of course I used the tactical nuke once the D...
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Build 1147
April 19, 2024
by
codedread
I revamped the way saved games work, allowing users to load and save to the browser. This seems to be the lowest-friction way of doing savegames and opens up possibilities of autosave in future builds...
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Build 1143
April 17, 2024
by
codedread
Another quick update with several minor bug fixes and tweaks. Fixed bug: Fix broken background image in Credits Screen. Fixed bug #23 : Added more background music to credits, end-game, debriefing, sh...
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Build 1132
April 15, 2024
by
codedread
I managed to knock off a couple of long-procrastinated items for "Ten Nights" and a couple bug fixes: Fixed bug: Dialogs would stop rendering if the State was recycled. Fixed bug: Add Student Confused...
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Build 1126
April 13, 2024
by
codedread
Build 1126 has been uploaded to itch.io. It features a couple of quality-of-life improvements and several bug fixes. The biggest change is allowing players to choose a long path to move their student...
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TNO DevLog
April 07, 2024
by
codedread
I decided to put this game up on itch.io to encourage me to make bug fixes and get it to "Generally Available" status. It's something I've worked on intermittently for the better part of a decade, com...
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